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;
; HELP.SRC
;
;
~HdrFile=HELPDEFS.H
~HlpFile=FRACTINT.HLP
~Version=100
~FormatExclude=8
;
;
;
~Topic=Main Help Index, Label=HELPMENU
~Label=HELP_INDEX
~Format-
{ Using Help } { Fractals and the PC }
{ Introduction } { Distribution of Fractint }
{ Conditions on Use } { Contacting the Authors }
{ Getting Started } { The Stone Soup Story }
{ New Features in Version 18 } { A Word About the Authors }
{ Other Fractal Products }
{ Display Mode Commands }
{ Color Cycling Commands } { Using Fractint With a Mouse }
{ Palette Editing Commands } { Video Adapter Notes }
{ GIF Save File Format }
{ Summary of Fractal Types }
{ Common Problems }
{ Doodads\, Bells\, and Whistles }
{ "3D" Images } { Bibliography }
{ Palette Maps } { Other Programs }
{ Revision History }
{ Startup Parameters\, Parameter Files } { Version13 to 14 Conversion }
{ Batch Mode }
{ "Disk-Video" Modes } { Printing Fractint Documentation }
~Format+
;
;
;
~DocContents
{ , 0, "New Features in Version 18", FF}
{ , 0, "Introduction", "Conditions on Use", FF}
{1. , 0, Fractint Commands, FF}
{1.1 , 1, "Getting Started"}
{1.2 , 1, "Plotting Commands"}
{1.3 , 1, "Zoom box Commands"}
{1.4 , 1, "Color Cycling Commands"}
{1.5 , 1, "Palette Editing Commands"}
{1.6 , 1, "Image Save/Restore Commands"}
{1.7 , 1, "Print Command"}
{1.8 , 1, "Parameter Save/Restore Commands"}
{1.9 , 1, "\"3D\" Commands"}
{1.10 , 1, "Interrupting and Resuming"}
{1.11 , 1, "Orbits Window"}
{1.12 , 1, "View Window"}
{1.13 , 1, "Video Mode Function Keys"}
{1.14 , 1, "Hints"}
{2. , 0, "Fractal Types", FF}
{2.1 , 1, "The Mandelbrot Set"}
{2.2 , 1, "Julia Sets"}
{2.3 , 1, "Julia Toggle Spacebar Commands"}
{2.4 , 1, "Inverse Julias"}
{2.5 , 1, "Newton domains of attraction"}
{2.6 , 1, "Newton"}
{2.7 , 1, "Complex Newton"}
{2.8 , 1, "Lambda Sets"}
{2.9 , 1, "Mandellambda Sets"}
{2.10 , 1, "Circle"}
{2.11 , 1, "Plasma Clouds"}
{2.12 , 1, "Lambdafn"}
{2.13 , 1, "Mandelfn"}
{2.14 , 1, "Barnsley Mandelbrot/Julia Sets"}
{2.15 , 1, "Barnsley IFS Fractals"}
{2.16 , 1, "Sierpinski Gasket"}
{2.17 , 1, "Quartic Mandelbrot/Julia"}
{2.18 , 1, "Distance Estimator"}
{2.19 , 1, "Pickover Mandelbrot/Julia Types"}
{2.20 , 1, "Pickover Popcorn"}
{2.21 , 1, "Peterson Variations"}
{2.22 , 1, "Unity"}
{2.23 , 1, "Scott Taylor / Lee Skinner Variations"}
{2.24 , 1, "Kam Torus"}
{2.25 , 1, "Bifurcation"}
{2.26 , 1, "Orbit Fractals"}
{2.27 , 1, "Lorenz Attractors"}
{2.28 , 1, "Rossler Attractors"}
{2.29 , 1, "Henon Attractors"}
{2.30 , 1, "Pickover Attractors"}
{2.31 , 1, "Gingerbreadman"}
{2.32 , 1, "Martin Attractors"}
{2.33 , 1, "Icon"}
{2.34 , 1, "Test"}
{2.35 , 1, "Formula"}
{2.36 , 1, "Julibrots"}
{2.37 , 1, "Diffusion Limited Aggregation"}
{2.38 , 1, "Magnetic Fractals"}
{2.39 , 1, "L-Systems"}
{2.40 , 1, "Lyapunov Fractals"}
{2.41 , 1, "fn||fn Fractals"}
{2.42 , 1, "Halley"}
{2.43 , 1, "Dynamic System"}
{2.44 , 1, "Mandelcloud"}
{2.45 , 1, "Quaternion"}
{2.46 , 1, "HyperComplex"}
{2.47 , 1, "Cellular Automata"}
{2.48 , 1, "Phoenix"}
{2.49 , 1, "Frothy Basins"}
{3. , 0, Doodads\, Bells\, and Whistles, FF}
{3.1 , 1, "Drawing Method"}
{3.2 , 1, "Palette Maps"}
{3.3 , 1, "Autokey Mode"}
{3.4 , 1, "Distance Estimator Method"}
{3.5 , 1, "Inversion"}
{3.6 , 1, "Decomposition"}
{3.7 , 1, "Logarithmic Palettes and Color Ranges"}
{3.8 , 1, "Biomorphs"}
{3.9 , 1, "Continuous Potential"}
{3.10 , 1, "Starfields"}
{4. , 0, "\"3D\" Images", "3D Overview", FF}
{4.1 , 1, "3D Mode Selection"}
{4.2 , 1, "Select Fill Type Screen"}
{4.3 , 1, "Stereo 3D Viewing"}
{4.4 , 1, "Rectangular Coordinate Transformation"}
{4.5 , 1, "3D Color Parameters"}
{4.6 , 1, "Light Source Parameters"}
{4.7 , 1, "Spherical Projection"}
{4.8 , 1, "3D Overlay Mode"}
{4.9 , 1, "Special Note for CGA or Hercules Users"}
{4.10 , 1, "Making Terrains"}
{4.11 , 1, "Making 3D Slides"}
{4.12 , 1, "Interfacing with Ray Tracing Programs"}
{5. , 0, Command Line Parameters\, Parameter Files\, Batch Mode, "Introduction to Parameters", FF}
{5.1 , 1, "Using the DOS Command Line"}
{5.2 , 1, "Setting Defaults (SSTOOLS.INI File)"}
{5.3 , 1, "Parameter Files and the <@> Command"}
{5.4 , 1, "General Parameter Syntax"}
{5.5 , 1, "Startup Parameters"}
{5.6 , 1, "Calculation Mode Parameters"}
{5.7 , 1, "Fractal Type Parameters"}
{5.8 , 1, "Image Calculation Parameters"}
{5.9 , 1, "Color Parameters"}
{5.10 , 1, "Doodad Parameters"}
{5.11 , 1, "File Parameters"}
{5.12 , 1, "Video Parameters"}
{5.13 , 1, "Sound Parameters"}
{5.14 , 1, "Printer Parameters"}
{5.15 , 1, "PostScript Parameters"}
{5.16 , 1, "PaintJet Parameters"}
{5.17 , 1, "Plotter Parameters"}
{5.18 , 1, "3D Parameters"}
{5.19 , 1, "Batch Mode"}
{6. , 0, Hardware Support, FF}
{6.1 , 1, Notes on Video Modes\, \"Standard\" and Otherwise,
"Video Adapter Notes", "EGA", "Tweaked VGA", "Super-VGA",
"8514/A", "XGA", "Targa", "Targa+"}
{6.2 , 1, "\"Disk-Video\" Modes"}
{6.3 , 1, "Customized Video Modes\, FRACTINT.CFG"}
{7. , 0, "Common Problems", FF}
{8. , 0, "Fractals and the PC", FF}
{8.1 , 1, A Little History}
{8.1.1, 2, "Before Mandelbrot"}
{8.1.2, 2, "Who Is This Guy\, Anyway?"}
{8.2 , 1, A Little Code}
{8.2.1, 2, "Periodicity Logic"}
{8.2.2, 2, "Limitations of Integer Math (And How We Cope)"}
{8.2.3, 2, "The Fractint \"Fractal Engine\" Architecture"}
{Appendix A, 0, Mathematics of the Fractal Types,
"Summary of Fractal Types",
"Inside=bof60|bof61|zmag|period",
"Inside=epscross|startrail",
"Finite Attractors",
"Trig Identities", FF}
{Appendix B, 0, Stone Soup With Pixels: The Authors,
"The Stone Soup Story",
"A Word About the Authors",
"Distribution of Fractint",
"Contacting the Authors", FF}
{Appendix C, 0, "GIF Save File Format", FF}
{Appendix D, 0, Other Fractal Products, FF}
{Appendix E, 0, "Bibliography", FF}
{Appendix F, 0, "Other Programs", FF}
{Appendix G, 0, Revision History,
"Version 17",
"Version 16",
"Version 15",
"Versions 12 through 14",
"Versions 1 through 11",
FF}
{Appendix H, 0, Version13 to Version 14 Type Mapping, "Version13 to 14 Conversion", FF}
;
; End of DoContents
;
;
;
~Topic=Using Help
; This topic is online only.
Use the following keys in help mode:
F1 Go to the main help index.
PgDn/PgUp Go to the next/previous page.
Backspace Go to the previous topic.
Escape Exit help mode.
Enter Select (go to) highlighted hot-link.
Tab/Shift-Tab Move to the next/previous hot-link.
\24 \25 \27 \26 Move to a hot-link.
Home/End Move to the first/last hot-link.
;
;
;
~Topic=Printing Fractint Documentation
You can generate a text file containing full Fractint documentation by
selecting the "Generate FRACTINT.DOC now" hot-link below and pressing
Enter, or by using the DOS command "fractint makedoc=filename" ("filename"
is the name of the file to be written; it defaults to FRACTINT.DOC.)
All information in the documentation file is also available in the online
help, so extracting it is a matter of preference - you can print the
file (e.g. DOS command "print fractint.doc" or "copy fractint.doc prn")
or read it with a text editor. It contains over 100 pages of information,
has a table of contents, and is cross-referenced by page number.
{=-101 Exit without generating FRACTINT.DOC}
{=-100 Generate FRACTINT.DOC now}
Fractint's great (and unique as far as we know) online help and integrated
documentation file software was written by Ethan Nagel.
;
;
;
~Topic=New Features in Version 18
New fractal types:
19 new fractal types, including:
New fractal types - 'lambda(fn||fn)', 'julia(fn||fn)', 'manlam(fn||fn)',
'mandel(fn||fn)', 'halley', 'phoenix', 'mandphoenix', 'cellular',
generalized bifurcation, and 'bifmay' - from Jonathan Osuch.
New Mandelcloud, Quaternion, Dynamic System, Cellular Automata fractal
types from Ken Shirriff.
New HyperComplex fractal types from Timothy Wegner
New ICON type from Dan Farmer, including a PAR file of examples.
New Frothy Basin fractal types (and PAR entries) by Wesley Loewer
MIIM (Modified Inverse Iteration Method) implementation of Inverse Julia
from Michael Snyder.
New Inverse Julia fractal type from Juan Buhler.
New floating-point versions of Markslambda, Marksmandel, Mandel4,
and Julia4 types (chosen automatically if the floating-point option
is enabled).
New options/features:
New assembler-based parser logic from Chuck Ebbert - significantly
faster than the C-based code it replaces!
New assembler-based Lyapunov logic from Nicholas Wilt and Wes Loewer.
Roughly six times faster than the old version!
New Orbits-on-a-window / Julia-in-a-window options:\
1) The old Overlay option is now '#' (Shift-3).\
2) During generation, 'O' brings up orbits (as before) - after\
generation, 'O' brings up new orbits Windows mode.\
3) Control-O brings up new orbits Windows mode at any time.\
4) Spacebar toggles between Inverse Julia mode and the Julia set and\
back to the Mandelbrot set.\
These new "in-a-window" modes are really neat! See {Orbits Window}
and {Julia Toggle Spacebar Commands} for details.
New multi-image GIF support in the <B> command. You can now generate
65535x65535x256 fractal images using Fractint (if you have the disk
space, of course). This option builds special PAR entries and a
MAKEMIG.BAT file that you later use to invoke Fractint multiple times
to generate individual sections of the image and (in a final step)
stitch them all together. If your other software can't handle
Multiple-image GIFs, a SIMPLGIF program is also supplied that converts
MIGS into simgle-image GIFs. Press F1 at the <B> prompts screen for
details.
Fractint's decoder now handles Multi-Image Gifs.
New SuperVGA/VESA Autodetect logic from the latest version of
VGAKIT. Sure hope we didn't break anything.
New register-compatible 8514/A code from Jonathan Osuch. By default,
Fractint now looks first for the presence of an 8514/A register-compatible
adapter and then (and only if it doesn't find one) the presence of the
8514/A API (IE, HDILOAD is no longer necessary for register-compatible
"8514/a" adapters). Fractint can be forced to use the 8514/A API by using
a new command-line option, "afi=yes". Jonathan also added ATI's
"8514/a-style" 800x600x256 and 1280x1024x16 modes.
New XGA-detection logic for ISA-based XGA-2 systems.
The palette editor now has full "undo" capabilities and a "freestyle"
editing option. See {Palette Editing Commands} for details.
Fractint is now more "batch file" friendly. When running Fractint from
a batch file, pressing any key will cause Fractint to exit with an
errorlevel = 2. Any error that interrupts an image save to disk will
cause an exit with errorlevel = 2. Any error that prevents an
image from being generated will cause an exit with errorlevel = 1.
New Control-X, Control-Y, and Control-Z options flip a fractal image
along the X-axis, Y-axis, and Origin, respectively.
New area calculation mode in TAB screen from Ken Shirriff
(for accuracy use inside=0).
The TAB screen now indicates when the Integer Math algorithms are in use.
The palette must now be explicitly changed, it will not reset to the default
unexpectedly when doing things like switching video modes.
The Julibrot type has been generalized.
Julibrot fractals can now be generated from PAR files.
Added <b> command support for viewwindows.
Added room for two additional PAR comments in the <B> command
New coloring method for IFS shows which parts of fractal came from
which transform.
Added attractor basin phase plotting for Julia sets from Ken Shirriff.
Improved finite attractor code to find more attractors from Ken Shirriff.
New zero function, to be used in PAR files to replace old integer tan, tanh
Debugflag=10000 now reports video chipset in use as well as CPU/FPU
type and available memory
Added 6 additional parameters for params= for those fractal types that
need them.
New 'matherr()' logic lets Fractint get more aggressive when these errors
happen.
New autologmap option (log=+-2) from Robin Bussell that ensures that
all palette values are used by searching the screen border for the lowest
value and then setting log= to +- that color.
Two new diffusion options - falling and square cavity.
Three new Editpal commands: '!', '@' and '#' commands (that's
<shift-1>, <shift-2>, and <shift-3>) to swap R<->G, G<->B, R<->B.
Parameter files now use a slightly shorter maximum line length, making
them a bit more readable when stuffed into messages on Compuserve.
Plasma now has 16-bit .POT output for use with Ray tracers. The "old"
algorithm has been modified so that the plasma effect is independent
of resolution.
Slight modification to the Raytrace code to make it compatible with
Rayshade 4.0 patch level 6.
Improved boundary-tracing logic from Wesley Loewer.
Command-line parameters can now be entered on-the-fly using the <g> key
thanks to Ken Shirriff.
Dithered gif images can now be loaded onto a b/w display.
Thanks to Ken Shirriff.
Pictures can now be output as compressed PostScript.
Thanks to Ken Shirriff.
Periodicity is a new inside coloring option.
Thanks to Ken Shirriff.
Fixes: symmetry values for the SQR functions, bailout for the floating-pt
versions of 'lambdafn' and 'mandelfn' fractals from Jonathan Osuch.
"Flip", "conj" operators are now selectable in the parser
New DXF Raytracing option from Dennis Bragg.
Improved boundary-tracing logic from Wesley Loewer.
New MSC7-style overlay structure is used if MAKEFRAC.BAT specifies MSC7.
(with new FRACTINT.DEF and FRACTINT.LNK files for MSC7 users). Several
modules have been re-organized to take advantage of this new overlay
capability if compiled under MSC7.
Fractint now looks first any embedded help inside FRACTINT.EXE, and then
for an external FRACTINT.HLP file before giving up. Previous releases
required that the help text be embedded inside FRACTINT.EXE.
Bug fixes:
Corrected formulas displayed for Marksmandel, Cmplxmarksmandel, and
associated julia types.
BTM and precision fixes.
Symmetry logic changed for various "outside=" options
Symmetry value for EXP function in lambdafn and lambda(fn||fn) fixed.
Fixed bug where math errors prevented save in batch mode.
The <3> and <r> commands no longer destroy image -- user can back out
with ESC and image is still there.
Fixed display of correct number of Julibrot parameters, and Julibrot
relaxes and doesn't constantly force ALTERN.MAP.
Fixed tesseral type for condition when border is all one color but center
contains image.
Fixed integer mandel and julia when used with parameters > +1.99 and < -1.99
Eliminated recalculation when generating a julia type from a mandelbrot
type when the 'z' screen is viewed for the first time.
Minor logic change to prevent double-clutching into and out of graphics
mode when pressing, say, the 'x' key from a menu screen.
Changed non-US phone number for the Houston Public (Software) Library
The "Y" screen is now "Extended Options" instead of "Extended Doodads"
...and probably a lot more bux-fixes that we've since forgotten that
we've implemented.
~Topic=Introduction
FRACTINT plots and manipulates images of "objects" -- actually, sets of
mathematical points -- that have fractal dimension.
See {"Fractals and the PC"} for some
historical and mathematical background on fractal geometry, a discipline
named and popularized by mathematician Benoit Mandelbrot. For now, these
sets of points have three important properties:
1) They are generated by relatively simple calculations repeated over and
over, feeding the results of each step back into the next -- something
computers can do very rapidly.
2) They are, quite literally, infinitely complex: they reveal more and
more detail without limit as you plot smaller and smaller areas. Fractint
lets you "zoom in" by positioning a small box and hitting <Enter> to
redraw the boxed area at full-screen size; its maximum linear
"magnification" is over a trillionfold.
3) They can be astonishingly beautiful, especially using PC color
displays' ability to assign colors to selected points, and (with VGA
displays or EGA in 640x350x16 mode) to "animate" the images by quickly
shifting those color assignments.
~OnlineFF
For a demonstration of some of Fractint's features, run the demonstration
file included with this release (DEMO.BAT) by typing "demo" at the DOS
prompt. You can stop the demonstration at any time by pressing <Esc>.
The name FRACTINT was chosen because the program generates many of its
images using INTeger math, rather than the floating point calculations
used by most such programs. That means that you don't need a math co-
processor chip (aka floating point unit or FPU), although for a few
fractal types where floating point math is faster, the program recognizes
and automatically uses an 80x87 chip if it's present. It's even faster on
systems using Intel's 80386 and 80486 microprocessors, where the integer
math can be executed in their native 32-bit mode.
Fractint works with many adapters and graphics modes from CGA to the
1024x768, 256-color XGA mode. Even "larger" images, up to 2048x2048x256,
can be plotted to expanded memory, extended memory, or disk: this bypasses
the screen and allows you to create images with higher resolution than
your current display can handle, and to run in "background" under multi-
tasking control programs such as DESQview and Windows 3.
~OnlineFF
Fractint is an experiment in collaboration. Many volunteers have joined
Bert Tyler, the program's first author, in improving successive versions.
Through electronic mail messages, first on CompuServe's PICS forum and now
on GRAPHDEV, new versions are hacked out and debugged a little at a time.
Fractint was born fast, and none of us has seen any other fractal plotter
close to the present version for speed, versatility, and all-around
wonderfulness. (If you have, tell us so we can steal somebody else's ideas
instead of each other's.)
See {The Stone Soup Story} and {A Word About the Authors} for information
about the authors, and see {Contacting the Authors} for how to contribute
your own ideas and code.
;
;
;
~Topic=Conditions on Use
Fractint is freeware. The copyright is retained by the Stone Soup Group.
Fractint may be freely copied and distributed in unmodified form but may
not be sold. (A nominal distribution fee may be charged for media and
handling by freeware and shareware distributors.) Fractint may be used
personally or in a business - if you can do your job better by using
Fractint, or using images from it, that's great! It may not be given away
with commercial products without explicit permission from the Stone Soup
Group.
There is no warranty of Fractint's suitability for any purpose, nor any
acceptance of liability, express or implied.
**********************************************************************\
* Contribution policy: Don't want money. Got money. Want admiration. *\
**********************************************************************
~OnlineFF
Source code for Fractint is also freely available - see
{Distribution of Fractint}.
See the FRACTSRC.DOC file included with the source for conditions on use.
(In most cases we just want credit.)
;
;
;
~Topic=Getting Started
To start the program, enter FRACTINT at the DOS prompt. The program
displays an initial "credits" screen. If Fractint doesn't start properly,
please see {Common Problems}.
Hitting <Enter> gets you from the initial screen to the main menu. You can
select options from the menu by moving the highlight with the cursor arrow
keys
~Doc-
(\24 \25 \27 \26)
~Doc+
and pressing <Enter>, or you can enter commands directly.
As soon as you select a video mode, Fractint begins drawing an image - the
"full" Mandelbrot set if you haven't selected another fractal type.
For a quick start, after starting Fractint try one of the following:\
If you have MCGA, VGA, or better: <F3>\
If you have EGA: <F9>\
If you have CGA: <F5>\
Otherwise, monochrome: <F6>
After the initial Mandelbrot image has been displayed, try zooming
into it (see {Zoom Box Commands}) and color cycling (see
{Color Cycling Commands}).
Once you're comfortable with these basics, start exploring other
functions from the main menu.
Help is available from the menu and at most other points in Fractint by
pressing the <F1> key.
AT ANY TIME, you can hit
~Doc-
one of the keys described in {Display Mode Commands}
~Doc+,Online-
a command key
~Online+
to select a function. You do not need to wait for a calculation
to finish, nor do you have to return to the main menu.
When entering commands, note that for the "typewriter" keys, upper and
lower case are equivalent, e.g. <B> and <b> have the same result.
Many commands and parameters can be passed to FRACTINT as command-line
arguments or read from a configuration file;
~Doc-
see {Startup Parameters\, Parameter Files} for details.
~Doc+,Online-
see "Command Line Parameters, Parameter Files, Batch Mode" for details.
~Online+
;
;
;
~Topic=Display Mode Commands
;
; This topic is online only
~Format-
{ Summary of Commands }
{ Plotting Commands}
{ Zoom Box Commands }
{ Image Save/Restore Commands }
{ Print Command }
{ Parameter Save/Restore Commands }
{ Interrupting and Resuming }
{ Orbits Window }
{ View Window }
{ \"3D\" Commands }
{ Video Mode Function Keys }
{ Hints }
;
;
;
~Topic=Summary of Commands, Label=HELPMAIN
; This topic is online only
~Doc-
Hit any of these keys at the menu or while drawing or viewing a fractal.
Commands marked with an '*' are also available at the credits screen.
~Format-
{Plotting Commands}
* Delete,F2,F3,.. Select a Video Mode and draw (or redraw) current fractal
* F1 HELP! (Enter help mode)
Esc or m Go to main menu
\\ Redraw previous screen (you can 'back out' recursively)
Tab Display information about the current fractal image
* t Select a new fractal type and parameters
* x Set a number of options and doodads
* y Set extended options and doodads
* z Set fractal type-specific parameters
c or + or - Enter Color-Cycling Mode (see {=HELPCYCLING Color Cycling Commands})
e Enter Palette-Editing Mode (see {=HELPXHAIR Palette Editing Commands})
Spacebar Mandelbrot/Julia Set toggle.
Enter Continue an interrupted calculation (e.g. after a save)
* f toggle the floating-point algorithm option ON or OFF
* i Set parameters for 3D fractal types
* Insert Restart the program (at the credits screen)
a Convert the current image into a fractal 'starfield'
o toggles 'orbits' option on and off during image generation
* d Shell to DOS (type 'exit' at the DOS prompt to return)
Ctrl-X Flip the current image along the screen's X-axis
Ctrl-Y Flip the current image along the screen's Y-axis
Ctrl-Z Flip the current image along the screen's Origin
{Image Save/Restore Commands}
s Save the current screen image to disk
* r Restore a saved (or .GIF) image ('3' or 'o' for 3-D)
{Orbits Window}
o Turns on Orbits Window mode after image generation
ctrl-o Turns on Orbits Window mode
{View Window}
* v Set view window parameters (reduction, aspect ratio)
{Print Command}
p Print the screen (command-line options set printer type)
{Parameter Save/Restore Commands}
b Save commands describing the current image in a file
(writes an entry to be used with @ command)
* @ Run a set of commands (in command line format) from a file
g Give a startup parameter: {Summary of all Parameters}
{\"3D\" Commands}
* 3 3D transform a saved (or .GIF) image
# (shift-3) same as 3, but overlay the current image
{Zoom Box Commands}
PageUp When no Zoom Box is active, bring one up
When active already, shrink it
PageDown Expand the Zoom Box
Expanding past the screen size cancels the Zoom Box
\24 \25 \27 \26 Pan (Move) the Zoom Box
Ctrl- \24 \25 \27 \26 Fast-Pan the Zoom Box (may require an enhanced keyboard)
Enter Redraw the Screen or area inside the Zoom Box
Ctrl-Enter 'Zoom-out' - expands the image so that your current
image is positioned inside the current zoom-box location.
Ctrl-Pad+/Pad- Rotate the Zoom Box
Ctrl-PgUp/PgDn Change Zoom Box vertical size (change its aspect ratio)
Ctrl-Home/End Change Zoom Box shape
Ctrl-Ins/Del Change Zoom Box color
{Interrupting and Resuming}
{Video Mode Function Keys}
~Doc+
;
;
;
~Topic=Plotting Commands
Function keys & various combinations are used to select a video mode and
redraw the screen. For a quick start try one of the following:\
If you have MCGA, VGA, or better: <F3>\
If you have EGA: <F9>\
If you have CGA: <F5>\
Otherwise, monochrome: <F6>\
<F1>\
Display a help screen. The function keys available in help mode are
displayed at the bottom of the help screen.
<M> or <Esc>\
Return from a displayed image to the main menu.
<Esc>\
From the main menu, <Esc> is used to exit from Fractint.
<Delete>\
Same as choosing "select video mode" from the main menu.
Goes to the "select video mode" screen. See {Video Mode Function Keys}.
<\\> (previously <Home>)\
Redraw the previous image. The program tracks 25 sets of previous
coordinates and fractal types, but does not remember other options which
were different for those past images.
<Tab>\
Display the current fractal type, parameters, video mode, screen or (if
displayed) zoom-box coordinates, maximum iteration count, and other
information useful in keeping track of where you are. The Tab function is
non-destructive - if you press it while in the midst of generating an
image, you will continue generating it when you return. The Tab function
tells you if your image is still being generated or has finished - a handy
feature for those overnight, 1024x768 resolution fractal images. If the
image is incomplete, it also tells you whether it can be interrupted and
resumed. (Any function other than <Tab> and <F1> counts as an
"interrupt".)
The Tab screen also includes a pixel-counting function, which will count
the number of pixels colored in the inside color. This gives an estimate
of the area of the fractal. Note that the inside color must be different
from the outside color(s) for this to work; inside=0 is a good choice.
<T>\
Select a fractal type. Move the cursor to your choice (or type the first
few letters of its name) and hit <Enter>. Next you will be prompted for
any parameters used by the selected type - hit <Enter> for the defaults.
See {Fractal Types} for a list of supported types.
<X>\
Select a number of eXtended options. Brings up a full-screen menu of
options, any of which you can change at will. These options are:\
"passes=" - see {Drawing Method}\
Floating point toggle - see <F> key description below\
"maxiter=" - see {Image Calculation Parameters}\
"inside=" and "outside=" - see {Color Parameters}\
"savename=" filename - see {File Parameters}\
"overwrite=" option - see {File Parameters}\
"sound=" option - see {Sound Parameters}\
"logmap=" - see {Logarithmic Palettes and Color Ranges}\
"biomorph=" - see {Biomorphs}\
"decomp=" - see {Decomposition}\
"fillcolor=" - see {Drawing Method}\
<F>\
Toggles the use of floating-point algorithms
(see {"Limitations of Integer Math (And How We Cope)"}).
Whether floating point is in
use is shown on the <Tab> status screen. The floating point option can
also be turned on and off using the "X" options screen.
If you have a non-Intel floating point chip which supports the full 387
instruction set, see the "FPU=" command in {Startup Parameters}
to get the most out of your chip.
<Y>\
More options which we couldn't fit under the <X> command:\
"finattract=" - see {Finite Attractors}\
"potential=" parameters - see {Continuous Potential}\
"invert=" parameters - see {Inversion}\
"distest=" parameters - see {Distance Estimator Method}\
"cyclerange=" - see {Color Cycling Commands}\
<Z>\
Modify the parameters specific to the currently selected fractal type.
This command lets you modify the parameters which are requested when you
select a new fractal type with the <T> command, without having to repeat
that selection. You can enter "e" or "p" in column one of the input fields
to get the numbers e and pi (2.71828... and 3.14159...).\
From the fractal parameters screen, you can press <F6> to bring up a
sub parameter screen for the coordinates of the image's corners.
; With the IFS fractal type, <Z> brings up the IFS editor (see
; {=HT_IFS Barnsley IFS Fractals}).
<+> or <->\
Switch to color-cycling mode and begin cycling the palette
by shifting each color to the next "contour." See {Color Cycling Commands}.\
<C>\
Switch to color-cycling mode but do not start cycling.
The normally black "overscan" border of the screen changes to white.
See {Color Cycling Commands}.
<E>\
Enter Palette-Editing Mode. See {Palette Editing Commands}.
<Spacebar>\
Toggle between Mandelbrot set images and their corresponding Julia-set
images. Read the notes in {=HT_JULIA Fractal Types, Julia Sets}
before trying this option if you want to see anything interesting.
<J>\
Toggle between Julia escape time fractal and the Inverse Julia orbit
fractal. See {=HT_INVERSE Inverse Julias}
<Enter>\
Enter is used to resume calculation after a pause. It is only
necessary to do this when there is a message on the screen waiting to be
acknowledged, such as the message shown after you save an image to disk.
<I>\
Modify 3D transformation parameters used with 3D fractal types such as
"Lorenz3D" and 3D "IFS" definitions, including the selection of
{=HELP3DGLASSES "funny glasses"} red/blue 3D.
<A>\
Convert the current image into a fractal 'starfield'. See {Starfields}.
<O> (the letter, not the number)\
If pressed while an image is being generated, toggles the display of
intermediate results -- the "orbits" Fractint uses as it calculates values
for each point. Slows the display a bit, but shows you how clever the
program is behind the scenes. (See "A Little Code" in
{"Fractals and the PC"}.)
<Insert>\
Restart at the "credits" screen and reset most variables to their initial
state. Variables which are not reset are: savename, lightname, video,
startup filename.
<D>\
Shell to DOS. Return to Fractint by entering "exit" at a DOS prompt.
;
;
;
~Topic=Zoom Box Commands, Label=HELPZOOM
Zoom Box functions can be invoked while an image is being generated or when
it has been completely drawn. Zooming is supported for most fractal types,
but not all.
The general approach to using the zoom box is: Frame an area using
the keys described below,
then <Enter> to expand what's in the frame to fill the
whole screen (zoom in); or <Ctrl><Enter> to shrink the current image into
the framed area (zoom out). With a mouse, double-click the left button to
zoom in, double click the right button to zoom out.
<Page Up>, <Page Down>\
Use <Page Up> to initially bring up the zoom box. It starts at full screen
size. Subsequent use of these keys makes the zoom box smaller or larger.
Using <Page Down> to enlarge the zoom box when it is already at maximum
size removes the zoom box from the display. Moving the mouse away from you
or toward you while holding the left button down performs the same
functions as these keys.
Using the cursor "arrow" keys
~Doc-
(\24 \25 \27 \26)
~Doc+
or moving
the mouse without holding any buttons down, moves the zoom box.
Holding <Ctrl> while pressing cursor "arrow" keys moves the box 5 times
faster. (This only works with enhanced keyboards.)
Panning: If you move a fullsize zoombox and don't change anything else
before performing the zoom, Fractint just moves what's already on the
screen and then fills in the new edges, to reduce drawing time. This
feature applies to most fractal types but not all. A side effect is that
while an image is incomplete, a full size zoom box moves in steps larger
than one pixel. Fractint keeps the box on multiple pixel boundaries, to
make panning possible. As a multi-pass (e.g. solid guessing) image
approaches completion, the zoom box can move in smaller increments.
In addition to resizing the zoom box and moving it around, you can do some
rather warped things with it. If you're a new Fractint user, we recommend
skipping the rest of the zoom box functions for now and coming back to
them when you're comfortable with the basic zoom box functions.
<Ctrl><Keypad->, <Ctrl><Keypad+>\
Holding <Ctrl> and pressing the numeric keypad's + or - keys rotates the
zoom box. Moving the mouse left or right while holding the right button
down performs the same function.
<Ctrl><Page Up>, <Ctrl><Page Down>\
These commands change the zoom box's "aspect ratio", stretching or
shrinking it vertically. Moving the mouse away from you or toward you
while holding both buttons (or the middle button on a 3-button mouse) down
performs the same function. There are no commands to directly stretch or
shrink the zoom box horizontally - the same effect can be achieved by
combining vertical stretching and resizing.
<Ctrl><Home>, <Ctrl><End>\
These commands "skew" the zoom box, moving the top and bottom edges in
opposite directions. Moving the mouse left or right while holding both
buttons (or the middle button on a 3-button mouse) down performs the same
function. There are no commands to directly skew the left and right edges
- the same effect can be achieved by using these functions combined with
rotation.
<Ctrl><Insert>, <Ctrl><Delete>\
These commands change the zoom box color. This is useful when you're
having trouble seeing the zoom box against the colors around it. Moving
the mouse away from you or toward you while holding the right button down
performs the same function.
You may find it difficult to figure out what combination of size, position
rotation, stretch, and skew to use to get a particular result. (We do.)\
A good way to get a feel for all these functions is to play with the
Gingerbreadman fractal type. Gingerbreadman's shape makes it easy to
see what you're doing to him. A warning though: Gingerbreadman will run
forever, he's never quite done! So, pre-empt with your next zoom when he's
baked enough.
If you accidentally change your zoom box shape or rotate and
forget which way is up, just use <PageDown> to make it bigger until it
disappears, then <PageUp> to get a fresh one. With a
mouse, after removing the old zoom box from the display release and
re-press the left button for a fresh one.
If your screen does not have a 4:3 "aspect ratio" (i.e. if the visible
display area on it is not 1.333 times as wide as it is high), rotating and
zooming will have some odd effects - angles will change, including the
zoom box's shape itself, circles (if you are so lucky as to see any with a
non-standard aspect ratio) become non-circular, and so on. The vast
majority of PC screens *do* have a 4:3 aspect ratio.
Zooming is not implemented for the plasma and diffusion fractal types, nor
for overlayed and 3D images. A few fractal types support zooming but
do not support rotation and skewing - nothing happens when you try it.
;
;
;
~Topic=Image Save/Restore Commands, Label=HELPSAVEREST
<S> saves the current image to disk. All parameters required to recreate
the image are saved with it. Progress is marked by colored lines moving
down the screen's edges.
The default filename for the first image saved after starting Fractint is
FRACT001.GIF; subsequent saves in the same session are automatically
incremented 002, 003... Use the "savename=" parameter or <X> options
screen to change the name. By default, files left over from previous
sessions are not overwritten - the first unused FRACTnnn name is used.
Use the "overwrite=yes" parameter or <X> options screen) to overwrite
existing files.
A save operation can be interrupted by pressing any key. If you interrupt,
you'll be asked whether to keep or discard the partial file.
<R> restores an image previously saved with <S>, or an ordinary GIF file.
After pressing <R> you are shown the file names in the current directory
which match the current file mask. To select a file to restore, move the
cursor to it (or type the first few letters of its name) and press
<Enter>.
Directories are shown in the file list with a "\\" at the end of the name.
When you select a directory, the contents of that directory are shown. Or,
you can type the name of a different directory (and optionally a different
drive) and press <Enter> for a new display. You can also type a mask such
as "*.XYZ" and press <Enter> to display files whose name ends with the
matching suffix (XYZ).
You can use <F6> to switch directories to the default fractint directory
or to your own directory which is specified through the DOS environment
variable "FRACTDIR".
Once you have selected a file to restore, a summary description of the
file is shown, with a video mode selection list. Usually you can just
press <Enter> to go past this screen and load the image. Other choices
available at this point are:\
Cursor keys: select a different video mode\
<Tab>: display more information about the fractal\
<F1>: for help about the "err" column in displayed video modes\
If you restore a file into a video mode which does not have the same pixel
dimensions as the file, Fractint will make some adjustments: The view
window parameters (see <V> command) will automatically be set to an
appropriate size, and if the image is larger than the screen dimensions,
it will be reduced by using only every Nth pixel during the restore.
;
;
;
~Topic=Print Command
<P>\
Print the current fractal image on your (Laserjet, Paintjet, Epson-
compatible, PostScript, or HP-GL) printer.
See {"Setting Defaults (SSTOOLS.INI File)"} and {"Printer Parameters"}
for how to let Fractint know about your printer setup.
{"Disk-Video" Modes} can be used to
generate images for printing at higher resolutions than your screen
supports.
;
;
;
~Topic=Parameter Save/Restore Commands, Label=HELPPARMFILE
Parameter files can be used to save/restore all options and settings
required to recreate particular images. The parameters required to
describe an image require very little disk space, especially compared with
saving the image itself.
<@>
The <@> command loads a set of parameters describing an image.
(Actually, it can also be used to set non-image parameters such as SOUND,
but at this point we're interested in images. Other uses of parameter
files are discussed in {"Parameter Files and the <@> Command"}.)
When you hit <@>, Fractint displays the names of the entries in the
currently selected parameter file. The default parameter file,
FRACTINT.PAR, is included with the Fractint release and contains
parameters for some sample images.
After pressing <@>, highlight an entry and press <Enter> to load it, or
press <F6> to change to another parameter file.
Note that parameter file entries specify all calculation related
parameters, but do not specify things like the video mode - the image will
be plotted in your currently selected mode.
<B>
The <B> command saves the parameters required to describe the currently
displayed image, which can subsequently be used with the <@> command to
recreate it.
After you press <B>, Fractint prompts for:
Parameter file: The name of the file to store the parameters in. You
should use some name like "myimages" instead of fractint.par, so that
your images are kept separate from the ones released with new versions
of Fractint. You can use the PARMFILE= command in SSTOOLS.INI
to set the default parameter file name to "myimages" or whatever.
(See {"Setting Defaults (SSTOOLS.INI File)"} and "parmfile=" in
{"File Parameters"}.)
Name: The name you want to assign to the entry, to be displayed when
the <@> command is used.
Main comment: A comment to be shown beside the entry in the <@> command
display.
Second, Third, and Fourth comment: Additional comments to store in the
file with the entry. These comments go in the file only, and are not
displayed by the <@> command.
Record colors?: Whether color information should be included in the
entry. Usually the default value displayed by Fractint is what you want.
Allowed values are:\
"no" - Don't record colors. This is the default if the image is using
your video adapter's default colors.
"@mapfilename" - When these parameters are used, load colors from the
named color map file. This is the default if you are currently using
colors from a color map file.
"yes" - Record the colors in detail. This is the default when you've
changed the display colors by using the palette editor or by color
cycling. The only reason that this isn't what Fractint always does
for the <B> command is that color information can be bulky - up to
nearly 1K of disk space. That may not
sound like much, but can add up when you consider the thousands of
wonderful images you may find you just *have* to record...
Smooth-shaded ranges of colors are compressed, so if that's used a
lot in an image the color information won't be as bulky.
# of colors: This only matters if "Record colors?" is set to "yes". It
specifies the number of colors to record. Recording less colors will
take less space. Usually the default value displayed by Fractint is what
you want. You might want to increase it in some cases, e.g. if you are
using a 256 color mode with maxiter 150, and have used the palette
editor to set all 256 possible colors for use with color cycling, then
you'll want to set the "# of colors" to 256.
At the bottom of the input screen are inputs for Fractint's "pieces"
divide-and-conquer feature. You can create multiple PAR entries that
break an image up into pieces so that you can generate the image pieces
one by one. There are two reasons for doing this. The first is in case the
fractal is very slow, and you want to generate parts of the image at the
same time on several computers. The second is that you might want to make
an image greater than 2048 x 2048. The parameters for this feature are:
X Multiples - How many divisions of final image in the x direction\
Y Multiples - How many divisions of final image in the y direction\
Video mode - Fractint video mode for each piece (e.g. "F3")\
The last item defaults to the current video mode. If either X Multiples or
Y Multiples are greater than 1, then multiple numbered PAR entries for the
pieces are added to the PAR file, and a MAKEMIG.BAT file is created that
builds all of the component pieces and then stitches them together into
a "multi-image" GIF. The current limitations of the "divide and conquer"
algorithm are 36 or fewer X and Y multiples (so you are limited to "only"
36x36=1296 component images), and a final resolution limit in both the
X and Y directions of 65,535 (a limitation of "only" four billion pixels
or so).
The final image generated by MAKEMIG is a "multi-image" GIF file called
FRACTMIG.GIF. In case you have other software that can't handle
multi-image GIF files, MAKEMIG includes a final (but commented out) call
to SIMPLGIF, a companion program that reads a GIF file that may contain
little tricks like multiple images and creates a simple GIF from it.
Fair warning: SIMPLGIF needs room to build a composite image while it
works, and it does that using a temporary disk file equal to the size
of the final image - and a 64Kx64K GIF image requires a 4GB temporary
disk file!
<G>
The <G> command lets you give a startup parameter interactively.
;
;
;
~Topic=<X> Options Screen, Label=HELPXOPTS
; This topic is online context-sensitive only.
Passes - see {Drawing Method}\
Fillcolor - see {Drawing Method}\
Floating Point Algorithm - see notes below\
Maximum Iterations - see {Image Calculation Parameters}\
Inside and Outside colors - see {Color Parameters}\
Savename and File Overwrite - see {File Parameters}\
Sound option - see {Sound Parameters}\
Log Palette - see {Logarithmic Palettes and Color Ranges}\
Biomorph Color - see {Biomorphs}\
Decomp Option - see {Decomposition}\
You can toggle the use of floating-point algorithms on this screen (see
{"Limitations of Integer Math (And How We Cope)"}). Whether floating
point is in use is shown on the <Tab> status screen. If you have a
non-Intel floating point chip which supports the full 387 instruction set,
see the "FPU=" command in {Startup Parameters} to get the most out of your
chip.
;
;
~Topic=<Y> Options Screen, Label=HELPYOPTS
; This topic is online context-sensitive only.
Finite attractor - see{ Finite Attractors }\
Potential parameters - see{ Continuous Potential }\
Distance Estimator parameters - see{ Distance Estimator Method }\
Inversion parameters - see{ Inversion }\
Color cycling range - see{ Color Cycling Commands }\
;
;
~Topic=Image Coordinates Screen, Label=HELPCOORDS
; This topic is online context-sensitive only.
You can directly enter corner coordinates on this screen instead of
using the zoom box to move around. You can also use <F4> to reset
the coordinates to the defaults for the current fractal type.
There are two formats for the display: corners or center-mag. You can
toggle between the two by using <F7>.
In corners mode, corner coordinate values are entered directly. Usually
only the top-left and bottom-right corners need be specified - the
bottom left corner can be entered as zeros to default to an ordinary
unrotated rectangular area. For rotated or skewed images, the bottom
left corner must also be specified.
Center-mag mode can only be used with unrotated unstretched images.
In this mode the image area is described by entering the coordinates for
the center of the rectangle, and its magnification factor.
;
;
;
~Topic=Interrupting and Resuming
Fractint command keys can be loosely grouped as:
o Keys which suspend calculation of the current image (if one is being
calculated) and automatically resume after the function. <Tab>
(display status information) and <F1> (display help), are the only
keys in this group.
o Keys which automatically trigger calculation of a new image.
Examples: selecting a video mode (e.g. <F3>); selecting a fractal
type using <T>; using the <X> screen to change an option such as
maximum iterations.
o Keys which do something, then wait for you to indicate what to do
next. Examples: <M> to go to main menu; <C> to enter color cycling
mode; <PageUp> to bring up a zoom box. After using a command in this
group, calculation automatically resumes when you return from the
function (e.g. <Esc> from color cycling, <PageDn> to clear zoom box).
There are a few fractal types which cannot resume calculation, they
are noted below. Note that after saving an image with <S>, you must
press <Enter> to clear the "saved" message from the screen and resume.
An image which is <S>aved before it completes can later be <R>estored and
continued. The calculation is automatically resumed when you restore such
an image.
When a slow fractal type resumes after an interruption in the third
category above, there may be a lag while nothing visible happens. This is
because most cases of resume restart at the beginning of a screen line.
If unsure, you can check whether calculation has resumed with the <Tab>
key.
The following fractal types cannot (currently) be resumed: plasma, 3d
transformations, julibrot, and 3d orbital types like lorenz3d. To check
whether resuming an image is possible, use the <Tab> key while it is
calculating. It is resumable unless there is a note under the fractal
type saying it is not.
The {Batch Mode} section discusses how to resume in batch mode.
To <R>estore and resume a "formula", "lsystem", or "ifs" type fractal your
"formulafile", "lfile", or "ifsfile" must contain the required name.
;
;
;
~Topic=Orbits Window, Label=HELP_ORBITS
The <O> key turns on the Orbit mode. In this mode a cursor appears
over the fractal. A window appears showing the orbit used in the
calculation of the color at the point where the cursor is. Move the
cursor around the fractal using the arrow keys or the mouse and watch
the orbits change. Try entering the Orbits mode with View Windows (<V>)
turned on. The following keys take effect in Orbits mode.
<c> Circle toggle - makes little circles with radii inversely\
proportional to the iteration. Press <c> again to toggle\
back to point-by-point display of orbits.\
<l> Line toggle - connects orbits with lines (can use with <c>)\
<n> Numbers toggle - shows coordinates of the cursor on the\
screen. Press <n> again to turn off numbers.\
<p> Enter pixel coordinates directly\
<h> Hide fractal toggle. Works only if View Windows is turned on\
and set for a small window (such as the default size.) Hides the\
fractal, allowing the orbit to take up the whole screen. Press\
<h> again to uncover the fractal.\
<s> Saves the fractal, cursor, orbits, and numbers as they appear\
on the screen.\
<<> or <,> Zoom orbits image smaller\
<>> or <.> Zoom orbits image larger\
<z> Restore default zoom.\
;
;
;
~Topic=View Window, Label=HELPVIEW
The <V> command is used to set the view window parameters described below.
These parameters can be used to:\
o Define a small window on the screen which is to contain the generated
images. Using a small window speeds up calculation time (there are
fewer pixels to generate). You can use a small window to explore
quickly, then turn the view window off to recalculate the image at
full screen size.
o Generate an image with a different "aspect ratio"; e.g. in a square
window or in a tall skinny rectangle.
o View saved GIF images which have pixel dimensions different from any
mode supported by your hardware. This use of view windows occurs
automatically when you restore such an image.
"Preview display"\
Set this to "yes" to turn on view window, "no" for full screen display.
While this is "no", the only view parameter which has any affect is "final
media aspect ratio". When a view window is being used, all other Fractint
functions continue to operate normally - you can zoom, color-cycle, and
all the rest.
"Reduction factor"\
When an explicit size is not given, this determines the view window size,
as a factor of the screen size. E.g. a reduction factor of 2 makes the
window 1/2 as big as the screen in both dimensions.
"Final media aspect ratio"\
This is the height of the final image you want, divided by the width. The
default is 0.75 because standard PC monitors have a height:width ratio of
3:4. E.g. set this to 2.0 for an image twice as high as it is wide. The
effect of this parameter is visible only when "preview display" is
enabled.
"Crop starting coordinates"\
This parameter affects what happens when you change the aspect ratio. If
set to "no", then when you change aspect ratio, the prior image will be
squeezed or stretched to fit into the new shape. If set to "yes", the
prior image is "cropped" to avoid squeezing or stretching.
"Explicit size"\
Setting these to non-zero values over-rides the "reduction factor" with
explicit sizes in pixels. If only the "x pixels" size is specified, the "y
pixels" size is calculated automatically based on x and the aspect ratio.
More about final aspect ratio: If you want to produce a high quality
hard-copy image which is say 8" high by 5" down, based on a vertical
"slice" of an existing image, you could use a procedure like the
following. You'll need some method of converting a GIF image to your final
media (slide or whatever) - Fractint can only do the whole job with a
PostScript printer, it does not preserve aspect ratio with other printers.
o restore the existing image\
o set view parameters: preview to yes, reduction to anything (say 2),
aspect ratio to 1.6, and crop to yes
o zoom, rotate, whatever, till you get the desired final image\
o set preview display back to no\
o trigger final calculation in some high res disk video mode, using the
appropriate video mode function key
o print directly to a PostScript printer, or save the result as a GIF
file and use external utilities to convert to hard copy.
;
;
;
~Topic=\"3D\" Commands
See {\"3D\" Images} for details of these commands.
<3>\
Restore a saved image as a 3D "landscape", translating its color
information into "height". You will be prompted for all KINDS of options.
<#>\
Restore in 3D and overlay the result on the current screen.
;
;
;
~Topic=Video Mode Function Keys, Label=HELPVIDSEL
Fractint supports *so* many video modes that we've given up trying to
reserve a keyboard combination for each of them.
Any supported video mode can be selected by going to the "Select Video Mode"
screen (from main menu or by using <Delete>), then using the cursor up and down
arrow keys and/or <PageUp> and <PageDown> keys to highlight the desired mode,
then pressing <Enter>.
Up to 39 modes can be assigned to the keys F2-F10, SF1-SF10 <Shift>+<Fn>),
CF1-CF10 (<Ctrl>+<Fn>), and AF1-AF10 (<Alt>+<Fn>). The modes assigned to
function keys can be invoked directly by pressing the assigned key, without
going to the video mode selection screen.
30 key combinations can be reassigned: <F1> to <F10> combined with any of
<Shift>, <Ctrl>, or <Alt>.
The video modes assigned to <F2> through <F10> can not be
changed - these are assigned to the most common video modes, which might
be used in demonstration files or batches.
To reassign a function key to a mode you often use, go to the "select
video mode" screen, highlight the video
mode, press the keypad (gray) <+> key, then press the desired
function key or key combination. The new key assignment will be remembered
for future runs.
To unassign a key (so that it doesn't invoke any video
mode), highlight the mode currently selected by the key and press the
keypad (gray) <-> key.
A note about the "select video modes" screen:
the video modes which are displayed with a 'B' suffix in the number
of colors are modes which have no custom programming - they use the BIOS
and are S-L-O-W ones.
See {"Video Adapter Notes"} for comments about particular adapters.
See {"Disk-Video" Modes} for a description of these non-display modes.
See {"Customized Video Modes\, FRACTINT.CFG"} for information about
adding your own video modes.
;
;
;
~Topic=Hints
Remember, you do NOT have to wait for the program to finish a full screen
display before entering a command. If you see an interesting spot you want
to zoom in on while the screen is half-done, don't wait -- do it! If you
think after seeing the first few lines that another video mode would look
better, go ahead -- Fractint will shift modes and start the redraw at
once. When it finishes a display, it beeps and waits for your next
command.
In general, the most interesting areas are the "border" areas where the
colors are changing rapidly. Zoom in on them for the best results. The
first Mandelbrot-set (default) fractal image has a large, solid-colored
interior that is the slowest to display; there's nothing to be seen by
zooming there.
Plotting time is directly proportional to the number of pixels in a
screen, and hence increases with the resolution of the video mode.
You may want to start in a low-resolution mode for quick progress while
zooming in, and switch to a higher-resolution mode
when things get interesting. Or use the
solid guessing mode and pre-empt with
a zoom before it finishes. Plotting time also varies with the maximum
iteration setting, the fractal type, and your choice of drawing mode.
Solid-guessing (the default) is fastest, but it can be wrong:
perfectionists will want to use dual-pass mode (its first-pass preview is
handy if you might zoom pre-emptively) or single-pass mode.
When you start systematically exploring, you can save time (and hey, every
little bit helps -- these "objects" are INFINITE, remember!) by <S>aving
your last screen in a session to a file, and then going straight to it the
next time by using the command FRACTINT FRACTxxx (the .GIF extension is
assumed), or by starting Fractint normally and then using the <R> command
to reload the saved file. Or you could hit <B> to create a parameter file
entry with the "recipe" for a given image, and next time use the <@>
command to re-plot it.
;
;
;
~Topic=Color Cycling Commands, Label=@ColorCycling
~Doc-
See {=HELPCYCLING Color Cycling Command Summary} for a summary of commands.
~Doc+
Color-cycling mode is entered with the 'c', '+', or '-' keys from an image,
or with the 'c' key from Palette-Editing mode.
The color-cycling commands are available ONLY for VGA adapters and EGA
adapters in 640x350x16 mode. You can also enter color-cycling while
using a disk-video mode, to load or save a palette - other functions are
not supported in disk-video.
Note that the colors available on an EGA adapter (16 colors at a
time out of a palette of 64) are limited compared to those of VGA, super-
VGA, and MCGA (16 or 256 colors at a time out of a palette of 262,144). So
color-cycling in general looks a LOT better in the latter modes. Also,
because of the EGA palette restrictions, some commands are not available
with EGA adapters.
Color cycling applies to the color numbers selected by the "cyclerange="
command line parameter (also changeable via the <Y> options screen and via
the palette editor). By default, color numbers 1 to 255 inclusive are
cycled. On some images you might want to set "inside=0" (<X> options or
command line parameter) to exclude the "lake" from color cycling.
When you are in color-cycling mode, you will either see the screen colors
cycling, or will see a white "overscan" border when paused, as a reminder
that you are still in this mode. The keyboard commands available once
you've entered color-cycling. are described below.
<F1>\
Bring up a HELP screen with commands specific to color cycling mode.
<Esc>\
Leave color-cycling mode.
<+> or <->\
Begin cycling the palette by shifting each color to the next "contour."
<+> cycles the colors in one direction, <-> in the other.
'<' or '>'\
Force a color-cycling pause, disable random colorizing, and single-step
through a one color-cycle. For "fine-tuning" your image colors.
Cursor up/down\
Increase/decrease the cycling speed. High speeds may cause a harmless
flicker at the top of the screen.
<F2> through <F10>\
Switches from simple rotation to color selection using randomly generated
color bands of short (F2) to long (F10) duration.
<1> through <9>\
Causes the screen to be updated every 'n' color cycles (the default is 1).
Handy for slower computers.
<Enter>\
Randomly selects a function key (F2 through F10) and then updates ALL the
screen colors prior to displaying them for instant, random colors. Hit
this over and over again (we do).
<Spacebar>\
Pause cycling with white overscan area. Cycling restarts with any command
key (including another spacebar).
<Shift><F1>-<F10>\
Pause cycling and reset the palette to a preset two color "straight"
assignment, such as a spread from black to white. (Not for EGA)
<Ctrl><F1>-<F10>\
Pause & set a 2-color cyclical assignment, e.g. red->yellow->red (not EGA).
<Alt><F1>-<F10>\
Pause & set a 3-color cyclical assignment, e.g. green->white->blue (not EGA).
<R>, <G>, <B>\
Pause and increase the red, green, or blue component of all colors by a
small amount (not for EGA). Note the case distinction of this vs:
<r>, <g>, <b>\
Pause and decrease the red, green, or blue component of all colors by a
small amount (not for EGA).
<D> or <A>\
Pause and load an external color map from the files DEFAULT.MAP or
ALTERN.MAP, supplied with the program.
<L>\
Pause and load an external color map (.MAP file). Several .MAP files are
supplied with Fractint. See {Palette Maps}.
<S>\
Pause, prompt for a filename, and save the current palette to the named
file (.MAP assumed). See {Palette Maps}.
;
;
;
~Topic=Color Cycling Command Summary, Label=HELPCYCLING
; This topic is online only
~Format-
See {Color Cycling Commands} for full documentation.
F1 HELP! (Enter help mode and display this screen)
Esc Exit from color-cycling mode
+ or - (re)-set the direction of the color-cycling
~Doc-
\27 \26 (re)-set the direction of the color-cycling (just like +/-)
\24 \25 SpeedUp/SlowDown the color cycling process
~Doc+,Online-
Right/Left Arrow (re)-set the direction of the color-cycling (just like +/-)
Up/Down Arrow SpeedUp/SlowDown the color cycling process
~Online+
F2 thru F10 Select Short--Medium--Long (randomly-generated) color bands
1 thru 9 Cycle through 'nn' colors between screen updates (default=1)
Enter Randomly (re)-select all new colors [TRY THIS ONE!]
Spacebar Pause until another key is hit
< or > Pause and single-step through one color-cycle
* SF1 thru AF10 Pause and reset the Palette to one of 30 fixed sequences
d or a pause and load the palette from DEFAULT.MAP or ALTERN.MAP
l load palette from a map file
s save palette to a map file
* r or g or b or force a pause and Lower (lower case) or Raise (upper case)
* R or G or B the Red, Green, or Blue component of the fractal image
;
;
;
~Topic=Palette Editing Commands
~Doc-
See {=HELPXHAIR Palette Editing Command Summary} for a summary of commands.
~Doc+
Palette-editing mode provides a number of tools for modifying the colors
in an image. It can be used only with MCGA or higher adapters, and only
with 16 or 256 color video modes.
Many thanks to Ethan Nagel for creating the palette editor.
Use the <E> key to enter palette-editing mode from a displayed image or
from the main menu.
When this mode is entered, an empty palette frame is displayed. You can
use the cursor keys to position the frame outline, and <Pageup> and
<Pagedn> to change its size. (The upper and lower limits on the size
depend on the current video mode.) When the frame is positioned where you
want it, hit Enter to display the current palette in the frame.
Note that the palette frame shows R(ed) G(reen) and B(lue) values for two
color registers at the top. The active color register has a solid frame,
the inactive register's frame is dotted. Within the active register, the
active color component is framed.
Using the commands described below, you can assign particular colors to
the registers and manipulate them. Note that at any given time there are
two colors "X"d - these are pre-empted by the editor to display the
palette frame. They can be edited but the results won't be visible. You
can change which two colors are borrowed ("X"d out) by using the <v>
command.
Once the palette frame is displayed and filled in, the following commands
are available:
<F1>\
Bring up a HELP screen with commands specific to palette-editing mode.
<Esc>\
Leave palette-editing mode
<H>\
Hide the palette frame to see full image; the cross-hair remains visible
and all functions remain enabled; hit <H> again to restore the palette
display.
Cursor keys\
Move the cross-hair cursor around. In 'auto' mode (the default) the color
under the center of the cross-hair is automatically assigned to the active
color register. Control-Cursor keys move the cross-hair faster. A mouse
can also be used to move around.
<R> <G> <B>\
Select the Red, Green, or Blue component of the active color register for
subsequent commands
<Insert> <Delete>\
Select previous or next color component in active register
<+> <->\
Increase or decrease the active color component value by 1 Numeric keypad
(gray) + and - keys do the same.
<Pageup> <Pagedn>\
Increase or decrease the active color component value by 5; Moving the
mouse up/down with left button held is the same
<0> <1> <2> <3> <4> <5>\
Set the active color component's value to 0 10 20 ... 60
<Space>\
Select the other color register as the active one. In the default 'auto'
mode this results in the now-inactive register being set to remember the
color under the cursor, and the now-active register changing from whatever
it had previously remembered to now follow the color.
<,> <.>\
Rotate the palette one step. By default colors 1 through 255 inclusive
are rotated. This range can be over-ridden with the "cyclerange"
parameter, the <Y> options screen, or the <O> command described below.
"<" ">"\
Rotate the palette continuously (until next keystroke)
<O>\
Set the color cycling range to the range of colors currently defined by
the color registers.
<C>\
Enter Color-Cycling Mode. When you invoke color-cycling from here, it
will subsequently return to palette-editing when you <Esc> from it.
See {Color Cycling Commands}.
<=>\
Create a smoothly shaded range of colors between the colors selected by
the two color registers.
<m>\
Specify a gamma value for the shading created by <=>.
<D>\
Duplicate the inactive color register's values to the active color
register.
<T>\
Stripe-shade - create a smoothly shaded range of colors between the two
color registers, setting only every Nth register. After hitting <T>, hit
a numeric key from 2 to 9 to specify N. For example, if you press <T>
<3>, smooth shading is done between the two color registers, affecting
only every 3rd color between them. The other colors between them remain
unchanged.
<W>\
Convert current palette to gray-scale. (If the <X> or <Y> exclude ranges
described later are in force, only the active range of colors is converted
to gray-scale.)
<Shift-F2> ... <Shift-F9>\
Store the current palette in a temporary save area associated with the
function key. The temporary save palettes are useful for quickly
comparing different palettes or the effect of some changes - see next
command. The temporary palettes are only remembered until you exit from
palette-editing mode.
<F2> ... <F9>\
Restore the palette from a temporary save area. If you haven't previously
saved a palette for the function key, you'll get a simple grey scale.
<L>\
Pause and load an external color map (.MAP file). See {Palette Maps}.
<S>\
Pause, prompt for a filename, and save the current palette to the named
file (.MAP assumed). See {Palette Maps}.
<\\>\
Move or resize the palette frame. The frame outline is drawn - it can
then be repositioned and sized with the cursor keys, <Pageup> and
<Pagedn>, just as was done when first entering palette-editing mode. Hit
Enter when done moving/sizing
<I>\
Invert frame colors. With some colors the palette is easier to see when
the frame colors are interchanged.
<V>\
Use the colors currently selected by the two color registers for the
palette editor's frame. When palette editing mode is entered, the last
two colors are "X"d out for use by the palette editor; this command can be
used to replace the default with two other color numbers.
<A>\
Toggle 'auto' mode on or off. When on (the default), the active color
register follows the cursor; when off, <Enter> must be pressed to set the
active register to the color under the cursor.
<Enter>\
Only useful when 'auto' is off, as described above; double clicking the
left mouse button is the same as Enter
<X>\
Toggle 'exclude' mode on or off - when toggled on, only those image pixels
which match the active color are displayed.
<Y>\
Toggle 'exclude' range on or off - similar to <X>, but all pixels matching
colors in the range of the two color registers are displayed.
<N>\
Make a negative color palette - will convert only current color if in 'x'
mode or range between editors in 'y' mode or entire palette if in "normal"
mode.
<!>\
<@>\
<#>\
Swap R<->G, G<->B, and R<->B columns. These keys are shifted 1, 2, and 3,
which you may find easier to remember.
<F>\
Toggles "Freestyle mode" on and off (Freestyle mode changes a range of
palette values smoothly from a center value outward).
With your cursor inside the palette box, press the <F> key to enter
Freestyle mode. A default range of colors will be selected for you
centered at the cursor (the ends of the color range are noted by putting
dashed lines around the corresponding palette values). While in Freestyle
mode:
Moving the mouse changes the location of the range of colors that are
affected.
Control-Insert/Delete or the shifted-right-mouse-button changes the
size of the affected palette range.
The normal color editing keys (R,G,B,1-6, etc) set the central color
of the affected palette range.
Pressing ENTER or double-clicking the left mouse button makes the
palette changes permanent (if you don't perform this step, any
palette changes disappear when you press the <F> key again to exit
freestyle mode).
;
;
;
~Topic=Palette Editing Command Summary, Label=HELPXHAIR
; This topic is online only.
~Format-
See {Palette Editing Commands} for full documentation.
F1 HELP! (Enter help mode and display this screen)
Esc Exit from palette editing mode
h Hide/unhide the palette frame
Cursor keys Move the cross-hair cursor around. Control-Cursor keys
move faster. A mouse can also be used to move around.
r or g or b Select the the Red, Green, or Blue component of the
active color register for subsequent commands
Insert or Delete Select previous or next color component in active register
+ or - Increase or decrease the active color component by 1
Pageup or Pagedn Increase or decrease the active color component by 5;
Moving the mouse up/down with left button held is the same
0 1 2 3 4 5 6 Set active color component to 0 10 20 ... 60
Space Select the other color register as the active one
, or . Rotate the palette one step
< or > Rotate the palette continuously (until next keystroke)
c Enter Color-Cycling Mode (see {=HELPCYCLING Color Cycling Commands})
= Create a smoothly shaded range of colors
m Set the gamma value for '='.
d Duplicate the inactive color register in active color
t Stripe-shade; after hitting 't', hit a number from 2 to 9
which is used as stripe width
Shift-F2,F3,..F9 Store the current palette in a temporary save area
associated with the function key
F2,F3,...,F9 Restore the palette from a temporary save area
w Convert palette (or current exclude range) to gray-scale
\\ Move or resize the palette frame
i Invert frame colors, useful with dark colors
a Toggle 'auto' mode on or off - when on, the active color
register follows the cursor; when off, Enter must be hit
to set the register to the color under the cursor
Enter Only useful when 'auto' is off, as described above; double
clicking the left mouse button is the same as Enter
x Toggle 'exclude' mode on or off
y Toggle 'exclude' range on or off
o Set the 'cyclerange' (range affected by color cycling
commands) to the range of the two registers
n Make a negative color palette
! Swap red and green columns
@ Swap green and blue columns
# Swap red and blue columns
f Enter Palette-Editing Mode. See {Palette Editing Commands}
for details.
;
;
; Fractal Types:
~Include help2.src
;
; Doodads, 3D:
~Include help3.src
;
; Parameters, Video Adapters & Modes:
~Include help4.src
;
; The rest:
~Include help5.src
;
;